Senior 2D Animator/Artist Job- Jam City - JOB WEB PORTAL

Nov 11, 2020

Senior 2D Animator/Artist Job- Jam City

Senior 2D Animator/Artist Job-Jam City


Location:  Berlin, Germany


Company:  Jam City


Job Position: Senior 2D Animator/Artist


JOB DESCRIPTION:

Qualification:

Education:

  1. Minimum of 3 years of experience in Mobile Game Art and Animation.
  2. Strong proficiency in Creative Cloud Suite (PS, AI, AE) and  Version Control Systems
  3. Proficiency in Unity. A solid understanding of the abilities and limitations of the game engine Unity is required for this position to create effects that can be brought into the game as designed.
  4. Strong game animation skills (in-game, effects, characters, UI).
  5. Ability to create still and animated assets for mobile games, following our existing brand designs, and implement them in Unity
  6. Strong communication and problem-solving skills, teamwork-oriented worker
  7. Experience in working together with programmers on finding design and implementation solutions
  8. Great sense for quality and acute attention to detail.
  9. Strong communication skills with the ability to take and deliver constructive feedback.
  10. Passionate about mobile games and technology.
  11. Excellent English communication skills.

Experience:

  1. Experience creating UI and UX for mobile games

  2. Video editing skills
  3. Experience with character animation
  4. 3D rendering and animation skills.
  5. Technical background in developing scripts, Photoshop actions, and other automation tools necessary for art implementation and optimization.
  6. Thorough understanding of current mobile games market and arts trends
  7. Previous experience with task organizing tools such as Jira and Trello.


Job Responsibility:

  1. Focus on 2d effect animation and asset creation while also being involved in other stages of game art creation.

  2. Produce and execute final quality results based on your own and your colleagues concepts.

  3. Take ownership. Think like a player and influence the directions that our games take.

  4. Design creative, clear, and playful user interactions for our games.

  5. Ensure the consistency of our existing style and develop it further.

  6. Collaborate with game programmers on finding design and implementation solutions for visual effects.